Powers & Artifacts
15 entries in the Dead Cells compendium.
The BowA precise instrument of distance, turning the chaos of the dungeon into a calculated hunt.The DaggerSwift strikes and deadly precision define the path of the dagger wielder.The Lightning RodNo such weapon exists: Electric effects in Dead Cells are limited to environmental traps, The Ice PickA non-existent item often confused with actual game mechanics found in High Peak Castle.The Cell EssenceThe glowing life force of the dead, fueling the fight against eternal damnation.The Royal SealThe decree that signed the Prisoner's sentence and locked in the King’s tyranny.Executioner's AxeAn executioner who carries out executions by beheading is sometimes called a headsman.Sword of a Thousand TruthsA legendary name whispered in the Prison, but never forged.Dual DaggersStrike twice as fast to outpace the relentless undead horde.CrossbowA silent, precise instrument of death for those who prefer to strike from afar.ClaymoreA heavy blade designed to cleave through armor and bone with sweeping force.ScytheA grim reaper's tool for harvesting souls across the cursed, mutating island.SpearA piercing thrust that keeps danger at bay while striking through the ranks of the undead.Chain WhipA flexible nightmare of steel that strikes from the shadows with unyielding force.BoomerangA returning blade that keeps the distance while conserving your precious resources.
Browse Powers & Artifacts in the interactive codex →
